Standing Pillars

Loading

Igor Pilicic

Zagreb, Croatia · 17+ years of experience

Senior UX/Product Designer who makes complex work understandable

I turn specialist knowledge, unclear requirements, and technical constraints into digital products that users understand, teams can build, and organizations can adopt.

Three entry points. One way of thinking.

Choose what matters most to you. The map will show how it connects to concrete work.

When specialist knowledge, regulation, and real workflows must become a clear product.

View enterprise cases
A map of connected experience

Choose a path or tap a node on the map.

Profile

Design is the center. Everything else helps me see the whole system.

Igor Pilicic

I am most interested in the moment when everyone knows something is not working, but no one can yet say exactly why.

I listen, read between the lines and look for what is really getting in the way of people's work.

At Roche and Accenture, I brought together UX, workflows and collaboration with teams, from understanding the problem through delivery. My background in visual design, web and technology helps me see the bigger picture.

Zagreb · full-time, part-time or contract roles · on-site, hybrid or remote in Croatia · suitable remote roles with European or US teams

17+ Years of professional experience
~120 Implementation-ready UI designs
10K+ RCA users reported by Roche colleagues after my engagement
30% Reduction in manual reporting the wider product contributed to
50 / 3 Engineers supported across three teams

Selected organisations and client contexts

Roche
Accenture
Harvey Norman

From claim to evidence

The work, then the résumé.

Choose the work that matters to you. In the enterprise cases, you can also open notes on the design decisions.

About the Figma designs shown

The enterprise case-study visuals are development-stage interface designs created in Figma, not screenshots of an implemented or production system. Names, avatars, identifiers, and scenario content are fictionalized; no production or personal data is shown. The final implementation may differ.

Roche Diagnostics · Penzberg & Mannheim, Germany · Hybrid

Root Cause Analysis Investigation Platform - Manufacturing QA

Lead UX Designer · Workflow design and business analysis · Supported by UI designers

I led UX work on a manufacturing investigation platform, bringing specialist methods into a clear digital process. A few months after my engagement ended, colleagues told me the platform was being used by more than 10,000 users.

Atomic Design Fishbone Is/Is Not 5 Whys Business Analysis
Roche Pharmaceuticals · Basel, Switzerland · Hybrid

Regulatory Reporting Tool

Lead UI/UX Designer · Cross-functional delivery

Led UI/UX design for an Intelligent Authoring and regulatory-reporting product, producing approximately 120 UI designs and a reusable design system across dashboards, structured documents, metadata, permissions, and reporting workflows.

Dashboard Design RBAC System Iterative Prototyping Usability Testing
🔒 Under NDA
Accenture

AI Procurement & Vendor Governance

This engagement is under active NDA. For scope and responsibilities, see the Experience section:

UI/UX Consultant | RFP/RFI & OSINT Vendor Due Diligence

How I helped turn technological possibilities into decisions

Client engagement · Pharmaceutical projects · Vendor evaluation, RFP/RFI, and executive communication

Evaluating AI solutions required understanding what the technology could offer, how it fitted existing processes, and what introducing it would require.

I worked with project leadership, teams, and AI engineers on vendor research, structuring requirements, and preparing decision materials.

Where my judgment mattered

I connected business needs, user workflows, and technical constraints. I contributed to assessments of whether an existing system needed substantial reworking or whether the required functionality could be connected through APIs.

I translated findings into RFP/RFI materials, evaluation frameworks, and leadership presentations. A key part of the work was selecting what mattered to the decision, making open questions visible, and explaining trade-offs.

My contribution to the team

I worked closely with the project lead and teams to support decision preparation. My experience in UX, analysis, and visual communication helped connect technical details with the business questions leadership needed to resolve.

Engagement scope and responsibilities
iPhone 7 Jet Black - Harvey Norman Croatia pre-order landing page, awarded Best Promotional Landing Page by Appcom / Apple Partner, 2016
Retail · Landing Page

iPhone 7 Pre-order Landing Page

Designer & Developer · Solo

Market research drove a minimalist approach - storage over specs, colour-matched UI, black background for luxury. Awarded 'Best Promotional Landing Page' in Croatia (Appcom / Apple Partner, 2016).

View Live Demo
2009 – 2011 · 3D Visualisation & Interior Design From rendering to a real space Three comparisons of 3D visualisations and the completed interior. View three comparisonsCollapse these works

3D interior visualisations created in 3ds Max for hospitality clients - then built for real. The low-res photos were taken on phones of that era, but the spaces speak for themselves.

Night Bar Venecija Zagreb - 3ds Max 3D interior visualisation, view 1, designed 2010 3D Render
Night Bar Venecija Zagreb - completed interior photograph, view 1 (built 2010) Built Result
Night Bar Venecija Zagreb - 3ds Max 3D interior visualisation, view 2, designed 2010 3D Render
Night Bar Venecija Zagreb - completed interior photograph, view 2 (built 2010) Built Result
Night Bar Venecija Zagreb - 3ds Max 3D interior visualisation, view 3, designed 2010 3D Render
Night Bar Venecija Zagreb - completed interior photograph, view 3 (built 2010) Built Result

Night Bar Venecija, Zagreb - designed and visualised in 2010, built the same year.

→ The experience behind the work

Experience

17+ years. From visual design to complex systems.

Roche · Accenture · Harvey Norman Two Roche UX lead projects, AI vendor evaluation through Accenture and earlier work in visual design. Harvey Norman · Best Promotional Landing Page, Croatia, 2016. Explore my experienceCollapse experience
Jun 2026 - Present Current

Independent projects and product development

Standing Pillars - personal portfolio · Zagreb, Croatia

I develop personal digital products, UX prototypes and the Tiny Humans engine through structured AI collaboration.

Apr 2020 - Jun 2026

Independent UX/Product Designer and Technology Consultant

Self-employed under the legal name Igor Pilicic | Austria

  • Independent design and technology consulting across UX, web, visual communication and AI vendor evaluation.
Full role details
  • UI/UX design leadership: user research, UX audits, wireframing, prototyping in Figma and live builds (POCs), design systems, and stakeholder workshops for enterprise and multidisciplinary teams.
  • AI procurement & OSINT consulting: vendor due diligence, RFP/RFI packages, evaluation scorecards, governance frameworks, and executive-ready materials.
  • Digital design: visual identity, brand strategy, 2D/3D modelling and animation (3ds Max), motion graphics, and promotional content.
  • Web design & development: responsive websites, landing pages, and web applications for organisations and independent projects.
  • Independent technical work: a 30K+ line work-in-progress 2D engine and editor prototype developed through structured AI-assisted collaboration, with a working browser simulation.
Apr 2024 - Aug 2025

UI/UX Consultant | RFP/RFI & OSINT Vendor Due Diligence

Accenture · Client contract during self-employment · Remote | Vienna, Austria

  • Evaluated AI vendors and prepared RFP/RFI packages, scorecards and presentations to support executive decisions.
Full role details
  • Standardized RFP/RFI templates and evaluation criteria for AI initiatives in regulated (pharma) programs.
  • OSINT due diligence: triangulated public sources to verify claims, infer model/tech stacks, and map partner networks.
  • Built scorecards surfacing risks early (lock-in, data handling, compliance, validation).
  • Aligned procurement, legal, security, and engineering teams; facilitated workshops and produced exec-ready materials.
  • Supported recurring governance and review discussions with traceable material for cross-functional decisions.
  • Supported regulated pharmaceutical client contexts through Accenture without presenting those organisations as direct employers or direct contracts.
Jul 2022 - Apr 2023

Lead UX Designer - Root Cause Analysis Investigation Platform

Roche Diagnostics · Client contract during self-employment · Hybrid | Penzberg & Mannheim, Germany

  • Led UX design for a root-cause investigation platform in pharmaceutical manufacturing.
  • According to feedback from colleagues a few months after my engagement ended, the platform was being used by more than 10,000 users.
Full role details
  • Led UX work for an internal RCA investigation platform in a pharmaceutical manufacturing context.
  • Conducted in-depth interviews and applied design thinking; rapid prototyping in Figma led to a dynamic (atomic) UI design.
  • Collaborated with SMEs and implementation teams through iterative design cycles.
Apr 2020 - Jul 2022

Lead UI/UX Designer - Intelligent Authoring / Regulatory Reporting

Roche Pharmaceuticals · Client contract during self-employment · Hybrid | Basel, Switzerland

  • Led UI/UX design for an Intelligent Authoring and regulatory-reporting product.
  • Contributed with the wider product team to a reduction of more than 30% in manual reporting effort.
Full role details
  • Led UI/UX design for an end-to-end Intelligent Authoring and regulatory-reporting product.
  • Supported approximately 50 engineers across three teams and facilitated a workshop with more than 70 participants.
  • Conducted feasibility study for BI tool integration; redesigned UX to reduce redundancies.
  • Developed internal website and created promotional graphics and videos enhancing project visibility.
Jun 2015 - Mar 2017

Marketing Graphic Designer & Web Designer

Harvey Norman · Part-time · On-site | Zagreb, Croatia

  • Graphic and web design for retail campaigns, landing pages and promotional materials.
  • Award: 'Best Promotional Landing Page' - Croatia (Appcom / Apple Partner), 2016. The iPhone 7 campaign contributed to the retailer's highest national iPhone 7 pre-order sales.
Full role details
  • Designed landing pages and marketing materials driving user engagement and sales.
  • Led digital campaigns with brand consistency across responsive solutions.
Feb 2013 - Mar 2015

Web & Graphics Designer

Fazgram d.o.o · Full-time · On-site | Zagreb, Croatia

  • Web design for Croatian Dental Tourism, combining WordPress, HTML/CSS and collaboration with dental teams.
Full role details
  • Led web design for Croatian Dental Tourism - WordPress + HTML/CSS with focus on UX and conversion.
  • Collaborated with dental professionals to reflect unique value propositions, improving engagement and conversion rates.
Mar 2011 - May 2013

E-commerce Manager

Bimaco d.o.o · Full-time · On-site | Zagreb, Croatia

  • Managed Magento e-commerce and digital marketing, with web and graphic design responsibilities.
Full role details
  • Managed Magento e-commerce platform + digital marketing; proactively expanded role from warehouse management to web and graphic design.
  • Drove online presence growth, increasing website traffic and sales conversions.
2009 - 2011

Part-time Designer & Developer

Self-employed · Part-time | Zagreb, Croatia

  • Websites, print materials, 3D interior visualisations and animation for local clients.
Full role details
  • Designed and developed websites, landing pages, and web applications for local businesses and private clients.
  • Created print materials including posters, jumbo posters, flyers, and Google Ads campaigns.
  • Produced 3D interior design visualisations and animations in 3ds Max for hospitality clients (bars, restaurants).
  • Delivered 2D motion graphics and promotional animations for digital and social media.

How I work

From the first question to a product that can grow.

I connect people, needs, and technology. When designing, I also consider what comes after delivery: everyday use, new users, and future improvements.

Time and product development

  1. 01

    Understand the problem

    I listen to people and study their work to understand what actually needs solving.

  2. 02

    Agree on a direction

    I bring needs, constraints, and possibilities together so the team can choose a realistic direction.

  3. 03

    Design and test

    I turn ideas into prototypes and designs, then test them with users and engineers.

  4. 04

    Support delivery

    I support implementation, explain decisions, and check that the result follows the agreed direction.

  5. 05

    Learn from use

    Feedback from everyday work shows what to keep, adapt, or improve.

  6. 06

    Enable growth

    I anticipate new users, additional workflows, and future improvements so the product can evolve more easily.

Feedback takes us back to earlier decisions. The product keeps moving forward.

Areas of expertise, in detail

Expertise

Broad experience, one clear professional centre

Senior UX/Product Design is my primary role. Business analysis, visual design, vendor evaluation, and AI-assisted delivery strengthen how I work within multidisciplinary teams.

I contribute most where complex requirements need to become clear decisions, usable interfaces, and practical implementation steps.

Core Expertise

Product and UX Design

Research, workflow design, prototyping, and design systems for complex products, grounded in real user and specialist work.

  • User Research & Stakeholder Interviews
  • UX Audits & Heuristic Evaluation
  • Wireframing & Prototyping (Figma)
  • Design Systems & Atomic UI
  • Stakeholder Workshops (50+ participants)
  • E2E Reporting & Analytics Tooling
  • Visual Design & Brand Strategy
  • 2D/3D Animation & Visualisation

Connects user needs, business rules, and implementation reality.

Explore this experience
Core Expertise

Workflow, Evaluation, and Decision Support

A supporting capability developed through RFP/RFI work, scorecards, OSINT research, risk surfacing, and executive-ready communication.

  • OSINT Vendor Due Diligence
  • RFP/RFI Development & Templates
  • Evaluation Scorecards & Matrices
  • Risk Assessment (Lock-in, GDPR, GxP)
  • Decision Logs & Traceability
  • Executive Materials & C-Suite Communication

Connects evidence and trade-offs to clear, traceable decisions.

Explore this experience
Core Expertise

Visual and Digital Design

I connect visual identity, web, and digital products through experience in graphic design, e-commerce, branding, animation, and 3D visualisation.

  • Website Design & Development
  • Logo & Brand Identity
  • Google Business & Local SEO Setup
  • AI Integration - Only Where It Helps
  • Technology Guidance
  • Digital Delivery

Relevant to teams that value a designer who understands the full path from visual identity to working digital products.

Connects visual craft with usable digital delivery.

Explore this experience
Tools I actually use

Skills & Tools

The toolkit behind the work

Design

User Interface Design User Experience Design User Research Wireframing & Prototyping Digital Graphics Design Web Design 3D Modelling & Render Branding Strategy Animation Logo Design

Procurement & Consulting

OSINT Vendor Due Diligence RFP/RFI Development Evaluation Scorecards Decision Logs & Traceability Risk & Compliance (GxP) GDPR Awareness Cross-Dept Alignment C-Suite Communication

Design Tools

Figma FigJam Adobe Creative Suite Photoshop Illustrator 3ds Max

Collaboration & Process

Miro Lucidchart Jira Confluence Trello MS Office / PowerPoint

Technical

HTML5 CSS3 JavaScript SQL WordPress Magento

Soft Skills

Problem Solving Stakeholder Engagement Feasibility Studies Presentation Skills Empathy Decision Making

Independent Technical Project

Tiny Humans Engine

Working prototype · In development

A personal 2D game engine and editor for building small worlds with autonomous characters. The simulation below is a working extract, not a playable game.

I define how the systems fit together, develop and check them through structured AI collaboration, and document the decisions. The project brings together my design experience, systems thinking and hands-on prototyping.

Technical details

Scope of the prototype

Tiny Humans is a 30,000+ line personal prototype with an editor, runtime, asset pipeline, scripting system, and packaging work. I used AI tools within a structured loop: Specify -> Architect -> Govern -> Validate. The project demonstrates how I define requirements, manage dependencies, test persistence, and document decisions. It is not a commercially released or production product.

30K+ Lines of code
75+ Modular files
29 Major systems
60+ Documentation files
15%

SDK & Editor Progress

The prototype contains 29 major systems, but the broader editor and SDK concept is approximately 15% complete. The proof of concept below is a small extract of about 1,800 lines.

System Architecture

Engine Registry + Event Bus pattern decouples 29 systems. Modular design means any system (lighting, audio, NPCs, scripting) can be developed, tested, and updated independently.

Registry Pattern Event Bus 29 Systems

Validation & Guardrails

A Save Validator checks seven categories of data integrity. A Feature Manifest reduces duplicate work, while persistence checklists support write, read, and round-trip verification.

Save Validator Feature Manifest Round-trip Testing

AI Governance

Project-specific AI instructions define persistence checks, common bug prevention, architecture rules, and implementation workflows. Outputs are reviewed and tested rather than accepted automatically.

Copilot Instructions Bug Prevention Architecture Rules

Implemented Prototype Systems

Ray-cast lighting with DDA shadows. AI state machines with faction targeting. 4-channel spatial audio. Scene management with map caching. 8-type logic gates with loop prevention. A full scripting SDK with Runtime API.

Lighting & Shadows NPC AI / FSM Audio Engine SDK

Working Method: Structured AI-Assisted Development

01

Specify

Define requirements with the precision of an RFP - scope, constraints, success criteria, integration points.

02

Architect

Design the system before writing code. Registry patterns, event flows, data models, persistence paths.

03

Govern

Copilot instructions, feature manifests, validation checklists. The AI follows rules, not vibes.

04

Validate

Save validators, round-trip testing, documented decisions. Every change is traceable and defensible.

This project does not replace professional engineering experience. It shows how I use structured AI collaboration, verification, and documentation to explore a technically complex personal idea.

It is supporting evidence of systems thinking, persistence, and hands-on prototyping.

→ View the working proof of concept

Showcase · Autonomous simulation

A proof of concept from the engine

An autonomous simulation with sarcastic dialogue between “Mother” (the business) and the child, “The Designer”.

Open to Opportunities

Let's discuss a role

Let's talk about products, workflows, and teams I can contribute to through UX/Product Design, visual communication, business analysis, and digital delivery.

Email

Location

Based in Zagreb, Croatia · open to full-time, part-time and contract roles

On-site, hybrid or remote in Croatia, and suitable remote opportunities with European or US teams, subject to location eligibility and the employment or contracting arrangement.

Languages

Croatian - native; English - fluent; German - A2